The Dorm Room is an animation of a space that I built entirely from memory using polygons in Maya and rendered using Arnold rendering software. This space is important to me because it holds a lot of memory, good and bad. Each object in the room I modeled, and resides in the space because it was originally in the room or it held significant importance to the relationships and interactions that took place. This space of a college dorm room doesn't lend itself to much emotion but when placed alongside the cheery love song that plays, an ironic, uneasy feeling falls over the viewer. This feeling is important to the story because many interactions that took place in this room were very emotional and unsettling. The objects fly around the dorm to show that things began to fall apart while in this room. Finally, the animation moves to a different space. A dark room with a sole piano sitting under a spotlight. This room was also important to me because whenever I would leave the dorm room, I would go to that piano room and sit alone and play the first few notes of Claire de Lune by Claude Debussy. The sheet music to Clair de Lune is even sitting atop the piano in the animation.
The Dorm Room is an animation of a space that I built entirely from memory using polygons in Maya and rendered using Arnold rendering software. This space is important to me because it holds a lot of memory, good and bad. Each object in the room I modeled, and resides in the space because it was originally in the room or it held significant importance to the relationships and interactions that took place. This space of a college dorm room doesn't lend itself to much emotion but when placed alongside the cheery love song that plays, an ironic, uneasy feeling falls over the viewer. This feeling is important to the story because many interactions that took place in this room were very emotional and unsettling. The objects fly around the dorm to show that things began to fall apart while in this room. Finally, the animation moves to a different space. A dark room with a sole piano sitting under a spotlight. This room was also important to me because whenever I would leave the dorm room, I would go to that piano room and sit alone and play the first few notes of Claire de Lune by Claude Debussy. The sheet music to Clair de Lune is even sitting atop the piano in the animation.
TESSA LUBERTOZZI
CITY SCAPE
ABOUT:
City Scape is an animation that focuses heavily on the use of mesh lights. None of the modeled objects have textures so in order to add atmospheric space to the animation, I added a sky light, mesh lights in the street lights, cars and street signs, and camera movement. Lastly, I used a particle effect to simulate snow.
SOFTWARE:
Modeled with Autodesk Maya
Animated with Autodesk Maya
Rendered with Arnold