The Dorm Room is an animation of a space that I built entirely from memory using polygons in Maya and rendered using Arnold rendering software. This space is important to me because it holds a lot of memory, good and bad. Each object in the room I modeled, and resides in the space because it was originally in the room or it held significant importance to the relationships and interactions that took place. This space of a college dorm room doesn't lend itself to much emotion but when placed alongside the cheery love song that plays, an ironic, uneasy feeling falls over the viewer. This feeling is important to the story because many interactions that took place in this room were very emotional and unsettling. The objects fly around the dorm to show that things began to fall apart while in this room. Finally, the animation moves to a different space. A dark room with a sole piano sitting under a spotlight. This room was also important to me because whenever I would leave the dorm room, I would go to that piano room and sit alone and play the first few notes of Claire de Lune by Claude Debussy. The sheet music to Clair de Lune is even sitting atop the piano in the animation.
The Dorm Room is an animation of a space that I built entirely from memory using polygons in Maya and rendered using Arnold rendering software. This space is important to me because it holds a lot of memory, good and bad. Each object in the room I modeled, and resides in the space because it was originally in the room or it held significant importance to the relationships and interactions that took place. This space of a college dorm room doesn't lend itself to much emotion but when placed alongside the cheery love song that plays, an ironic, uneasy feeling falls over the viewer. This feeling is important to the story because many interactions that took place in this room were very emotional and unsettling. The objects fly around the dorm to show that things began to fall apart while in this room. Finally, the animation moves to a different space. A dark room with a sole piano sitting under a spotlight. This room was also important to me because whenever I would leave the dorm room, I would go to that piano room and sit alone and play the first few notes of Claire de Lune by Claude Debussy. The sheet music to Clair de Lune is even sitting atop the piano in the animation.
TESSA LUBERTOZZI
GASQUIC
ABOUT:
Gasquic is a short animation that takes place in the middle of the woods at an old, but colorful, gas station. I set up this 3D animation similar to a live action film with many different files each containing a different camera angle of the same animation. by doing this I was able to cut together something quicker and more actioned packed than just viewing the scene from one angle with no cuts.
SOFTWARE:
Modeled with Autodesk Maya
Animated with Autodesk Maya
Rendered with Arnold