The Dorm Room is an animation of a space that I built entirely from memory using polygons in Maya and rendered using Arnold rendering software. This space is important to me because it holds a lot of memory, good and bad. Each object in the room I modeled, and resides in the space because it was originally in the room or it held significant importance to the relationships and interactions that took place. This space of a college dorm room doesn't lend itself to much emotion but when placed alongside the cheery love song that plays, an ironic, uneasy feeling falls over the viewer. This feeling is important to the story because many interactions that took place in this room were very emotional and unsettling. The objects fly around the dorm to show that things began to fall apart while in this room. Finally, the animation moves to a different space. A dark room with a sole piano sitting under a spotlight. This room was also important to me because whenever I would leave the dorm room, I would go to that piano room and sit alone and play the first few notes of Claire de Lune by Claude Debussy. The sheet music to Clair de Lune is even sitting atop the piano in the animation.
The Dorm Room is an animation of a space that I built entirely from memory using polygons in Maya and rendered using Arnold rendering software. This space is important to me because it holds a lot of memory, good and bad. Each object in the room I modeled, and resides in the space because it was originally in the room or it held significant importance to the relationships and interactions that took place. This space of a college dorm room doesn't lend itself to much emotion but when placed alongside the cheery love song that plays, an ironic, uneasy feeling falls over the viewer. This feeling is important to the story because many interactions that took place in this room were very emotional and unsettling. The objects fly around the dorm to show that things began to fall apart while in this room. Finally, the animation moves to a different space. A dark room with a sole piano sitting under a spotlight. This room was also important to me because whenever I would leave the dorm room, I would go to that piano room and sit alone and play the first few notes of Claire de Lune by Claude Debussy. The sheet music to Clair de Lune is even sitting atop the piano in the animation.
TESSA LUBERTOZZI
We all have that one place that truly shapes us. A place we are so connected to that no matter what we can call it home. For me, that place is ‘the cottage’. When I was young, my grandpa made my cousins’ and I a time machine. We would play for hours in that time machine, flipping switches on old circuit boards and pushing buttons, pretending we were traveling the world through time. After finding my grandpa’s original blueprints for the time machine, I decided to write a graphic novel about it, but this time the time machine is real. This exhibition explores this place that made me who I am. The people and places that affected me the most and how memory is affected by the passing of time.